7819-0793-9628 · Creator code: allweapons · tracking since Jun 6, 2026
Total plays
12,766
Additive daily plays during Guff's observed period.
Total minutes
188.5k min
Additive player-minutes during Guff's observed period.
Observed peak CCU
396
Peak observed Jun 12, 2026, 12:00 AM.
Average daily audience
1,144.5
Average observed daily unique players; not an all-time unique-user count.
Favorites
572
Favorites recorded across observed daily buckets.
Recommends
158
Recommendations recorded across observed daily buckets.
Observation window
Jun 6, 2026, 12:00 AM to Jun 21, 2026, 12:00 AM
Coverage
16/16 days · 100%
Days with public data
10
Privacy-floor days
6
Tracked lifetime begins with Guff's earliest stored observation. Daily unique players are not summed because the same player may appear on multiple days. Retention values are observed-day averages, not lifetime cohorts.
Cadence
Hourly
Why selected
active traffic
Last intraday update
Aug 12, 2026, 11:54 AM
Stored intraday buckets
1093 hourly · 0 ten-minute
Global peak rank
#1684
Top 13.1% of 12858 observed islands
Category peak rank
#27
FALL GUYS · 169 observed
Guff Momentum
60
Category median peak
3
P75 5 · P90 15.4
Global rank history
#1684
56 daily rank observations stored by Guff. Higher on the line means a better rank.
Rankings and benchmarks are Guff-derived from stored official Epic observations. Compares the latest three observed daily peak-CCU values with the preceding four days, then adds acceleration when earlier history exists.
Peak CCU
7
Highest number of concurrent players during the day.
Plays
87
Session starts. One player can count multiple times.
Unique Players
78
Distinct players for the day.
Minutes Played
1,151 min
Total minutes across all players.
Avg Minutes / Player
14.8 min
Average session time per unique player. Day-grain only from Epic.
Favorites
0
Times players added the island to favorites that day.
Recommends
1
Times players recommended the island that day.
D1 Retention
13%
Share of players who came back the next day.
D7 Retention
1%
Share of players who came back after 7 days.
Based on public engagement signals from the official Epic Data API. A guff.gg heuristic — not an Epic ranking and not Epic's Discover algorithm.
44
DevelopingPlayers stay a long time per session.
Weighted blend of available public signals: engagement 30%, next-day retention 30%, reach 20%, favorite/recommend conversion 20%. Missing signals are excluded and weights renormalized.
Plays down -97% over 1 year
Plays decreased -97% from the first to latest public observation in this range.
Peak CCU down -98% over 1 year
Peak CCU decreased -98% from the first to latest public observation in this range.
Unique Players down -97% over 1 year
Unique Players decreased -97% from the first to latest public observation in this range.
Strong session length
Players average 14.8 minutes per session-day. That is a strong signal for a repeatable island.
Plays trending down over 1 year
The latest public observation is more than 5% below the first observation in the selected range.
6 of 16 stored days below the privacy floor
Favorites / 1k players
0
favorites ÷ unique players × 1000
Recommends / 1k players
12.8
recommends ÷ unique players × 1000
Plays per player
1.12
plays ÷ unique players — replay appetite
Minutes per play
13.2 min
minutes played ÷ plays — average session length
D1 retention rate
13%
Next-day return rate as reported by Epic
D7 retention rate
1%
7-day return rate as reported by Epic
Retention gap (D1−D7)
12%
How much weekly loyalty falls off vs next-day loyalty
GUESS THE REAL LOGO🔎
1091-6762-1233 · 6thumbs
7
Peak
40
Plays
17.3m
Avg
ESCAPE THE LABORATORY
1312-5821-9170 · jenoxstudio
6
Peak
74
Plays
14.2m
Avg
GUESS LOGO UNC
9400-1827-8838 · 6six
6
Peak
11
Plays
15.3m
Avg
Fall Guys Red🟥 Vs Blue🟦
2669-7586-2223 · fluffybuilds
6
Peak
13
Plays
12.3m
Avg
Hex-A-Gone Unlimited
2214-7960-2047 · mediatoniclabs
6
Peak
38
Plays
11.1m
Avg
FALL GUYS PARKOUR 225+
0711-8540-8855 · rubzenz
8
Peak
99
Plays
20.9m
Avg
Similarity uses the same category where available, logarithmic audience size, and average minutes per player. It is a Guff-derived discovery aid, not an Epic recommendation.
Peak CCU
Concurrent player high-water mark per day
Unique Players
Distinct players per day
Plays
Session starts per day
- means below Epic's 5-unique-player privacy threshold or not yet recorded — not zero.
| Jun 21 | 7 | 87 | 78 | 1,151 | 14.8 | 0 | 1 | 13% | 1% | 0 | 1.12 |
| Jun 20 | 9 | 151 | 137 | 1,839 | 13.4 | 6 | 2 | 13% | 1% | 43.8 | 1.1 |
| Jun 19 | 12 | 170 | 157 | 2,608 | 16.6 | 8 | 3 | 7% | - | 51 | 1.08 |
| Jun 18 | 9 | 163 | 142 | 1,656 | 11.7 | 6 | 3 | 14% | - | 42.3 | 1.15 |
| Jun 17 | 9 | 180 | 160 | 2,850 | 17.8 | 6 | 2 | 14% | - | 37.5 | 1.13 |
| Jun 16 | 10 | 264 | 236 | 3,918 | 16.6 | 12 | 4 | 6% | - | 50.8 | 1.12 |
| Jun 15 | 15 | 414 | 363 | 6,346 | 17.5 | 15 | 7 | 9% | - | 41.3 | 1.14 |
| Jun 14 | 86 | 2,922 | 2,532 | 45,454 | 18 | 141 | 47 | 10% | - | 55.7 | 1.15 |
| Jun 13 | 106 | 5,611 | 4,989 | 83,952 | 16.8 | 238 | 61 | - | - | 47.7 | 1.12 |
| Jun 12 | 396 | 2,804 | 2,651 | 38,740 | 14.6 | 140 | 28 | - | - | 52.8 | 1.06 |
| Jun 11 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 10 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 9 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 8 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 7 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 6 | - | - | - | - | - | - | - | - | - | - | - |
- can mean below Epic's 5-unique-player privacy threshold for that day — it is never zero. Derived columns (Fav / 1k, Plays / Player) are computed by guff.gg from official values.
Source
Official API
Freshness
Data is more than a day old
Last fetched
Jun 21, 2026, 8:15 PM
Latest snapshot day
Jun 21, 2026, 12:00 AM
Tracking since
Jun 6, 2026, 12:00 AM
Stored snapshots
16 day · 1093 hourly · 0 ten-minute
Coverage
16/16 days · 100%
Days with data
10
Epic's official Data API only exposes the last 7 days. guff.gg automatically snapshots public islands and stores those observations permanently. Null values are Epic's privacy floor (fewer than 5 unique players), never zero.
Days with fewer than 5 unique players return no public data from Epic. Those days show as — rather than zero.