6226-3230-2319 · Creator code: soaresl · tracking since Jun 21, 2026
Total plays
13
Additive daily plays during Guff's observed period.
Total minutes
435 min
Additive player-minutes during Guff's observed period.
Observed peak CCU
9
Peak observed Jun 26, 2026, 12:00 AM.
Average daily audience
10
Average observed daily unique players; not an all-time unique-user count.
Favorites
0
Favorites recorded across observed daily buckets.
Recommends
0
Recommendations recorded across observed daily buckets.
Observation window
Jun 21, 2026, 12:00 AM to Jun 28, 2026, 12:00 AM
Coverage
8/8 days · 100%
Days with public data
1
Privacy-floor days
7
Tracked lifetime begins with Guff's earliest stored observation. Daily unique players are not summed because the same player may appear on multiple days. Retention values are observed-day averages, not lifetime cohorts.
Cadence
Hourly
Why selected
active traffic
Last intraday update
Aug 10, 2026, 8:54 AM
Stored intraday buckets
879 hourly · 0 ten-minute
Global peak rank
#1093
Top 8.5% of 12858 observed islands
Category peak rank
#21
TMNT · 279 observed
Guff Momentum
-
Category median peak
4
P75 5 · P90 8
Global rank history
#1093
47 daily rank observations stored by Guff. Higher on the line means a better rank.
Rankings and benchmarks are Guff-derived from stored official Epic observations. At least four public daily peak observations are needed.
Peak CCU
9
Highest number of concurrent players during the day.
Plays
13
Session starts. One player can count multiple times.
Unique Players
10
Distinct players for the day.
Minutes Played
435 min
Total minutes across all players.
Avg Minutes / Player
43.5 min
Average session time per unique player. Day-grain only from Epic.
Favorites
0
Times players added the island to favorites that day.
Recommends
0
Times players recommended the island that day.
D1 Retention
0%
Share of players who came back the next day.
D7 Retention
0%
Share of players who came back after 7 days.
Based on public engagement signals from the official Epic Data API. A guff.gg heuristic — not an Epic ranking and not Epic's Discover algorithm.
31
DevelopingPlayers stay a long time per session.
Few players return the next day.
Daily reach is small; metrics may flicker around Epic's privacy floor.
Few players favorite or recommend relative to traffic.
Weighted blend of available public signals: engagement 30%, next-day retention 30%, reach 20%, favorite/recommend conversion 20%. Missing signals are excluded and weights renormalized.
Exceptional session length
Players average 43.5 minutes per session-day. That is a strong signal for a repeatable island.
7 of 8 stored days below the privacy floor
Days with fewer than 5 unique players return no public data from Epic. Those days show as — rather than zero.
Favorites / 1k players
0
favorites ÷ unique players × 1000
Recommends / 1k players
0
recommends ÷ unique players × 1000
Plays per player
1.3
plays ÷ unique players — replay appetite
Minutes per play
33.5 min
minutes played ÷ plays — average session length
D1 retention rate
0%
Next-day return rate as reported by Epic
D7 retention rate
0%
7-day return rate as reported by Epic
Retention gap (D1−D7)
0%
How much weekly loyalty falls off vs next-day loyalty
BRAINROT RED VS BLUE 🔴🔵
4400-6986-3251 · sicarios
10
Peak
18
Plays
39.5m
Avg
TURTLE CITY: ROBOT ATTACK💥
2964-2383-9294 · vladgg
7
Peak
7
Plays
43m
Avg
🐢TMNT 🚗MEGA RAMP CARS GAMES
7772-2454-0946 · therichmem
7
Peak
28
Plays
41.1m
Avg
NEW COMBAT - TMNT - RED VS BLUE 🔴 🔵
2105-5773-3201 · 7sky
9
Peak
39
Plays
28.2m
Avg
DRIVE ドライブ - OPEN WORLD DRIFT ドライブ
8883-3684-3232 · vivivivi
8
Peak
30
Plays
58.1m
Avg
KEYBOARD VS XBOX 🔴🔵
7682-6383-0354 · zi-aphrxdite-x
9
Peak
13
Plays
25.2m
Avg
Similarity uses the same category where available, logarithmic audience size, and average minutes per player. It is a Guff-derived discovery aid, not an Epic recommendation.
Peak CCU
Concurrent player high-water mark per day
Unique Players
Distinct players per day
Plays
Session starts per day
- means below Epic's 5-unique-player privacy threshold or not yet recorded — not zero.
| Jun 28 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 27 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 26 | 9 | 13 | 10 | 435 | 43.5 | 0 | 0 | 0% | 0% | 0 | 1.3 |
| Jun 25 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 24 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 23 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 22 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 21 | - | - | - | - | - | - | - | - | - | - | - |
- can mean below Epic's 5-unique-player privacy threshold for that day — it is never zero. Derived columns (Fav / 1k, Plays / Player) are computed by guff.gg from official values.
Source
Official API
Freshness
Data is more than a day old
Last fetched
Jun 28, 2026, 3:41 AM
Latest snapshot day
Jun 28, 2026, 12:00 AM
Tracking since
Jun 21, 2026, 12:00 AM
Stored snapshots
8 day · 879 hourly · 0 ten-minute
Coverage
8/8 days · 100%
Days with data
1
Epic's official Data API only exposes the last 7 days. guff.gg automatically snapshots public islands and stores those observations permanently. Null values are Epic's privacy floor (fewer than 5 unique players), never zero.