6175-8223-5978 · Creator code: punkcat · tracking since Jun 14, 2026
Total plays
13
Additive daily plays during Guff's observed period.
Total minutes
106 min
Additive player-minutes during Guff's observed period.
Observed peak CCU
3
Peak observed Jul 9, 2026, 12:00 AM.
Average daily audience
5.5
Average observed daily unique players; not an all-time unique-user count.
Favorites
1
Favorites recorded across observed daily buckets.
Recommends
0
Recommendations recorded across observed daily buckets.
Observation window
Jun 14, 2026, 12:00 AM to Jul 11, 2026, 12:00 AM
Coverage
16/28 days · 57.1%
Days with public data
2
Privacy-floor days
14
Tracked lifetime begins with Guff's earliest stored observation. Daily unique players are not summed because the same player may appear on multiple days. Retention values are observed-day averages, not lifetime cohorts.
Daily history is active. Hourly tracking activates for watched, claimed-creator, or active maps; ten-minute tracking is reserved for high-traffic islands.
Global peak rank
#6042
Top 46.4% of 13027 observed islands
Category peak rank
#19
LEGO · 56 observed
Guff Momentum
-
Category median peak
2
P75 5 · P90 36.5
Global rank history
#6042
55 daily rank observations stored by Guff. Higher on the line means a better rank.
Rankings and benchmarks are Guff-derived from stored official Epic observations. At least four public daily peak observations are needed.
Peak CCU
3
Highest number of concurrent players during the day.
Plays
7
Session starts. One player can count multiple times.
Unique Players
5
Distinct players for the day.
Minutes Played
68 min
Total minutes across all players.
Avg Minutes / Player
13.6 min
Average session time per unique player. Day-grain only from Epic.
Favorites
1
Times players added the island to favorites that day.
Recommends
0
Times players recommended the island that day.
D1 Retention
Low traffic / no public data
Share of players who came back the next day.
D7 Retention
Low traffic / no public data
Share of players who came back after 7 days.
Based on public engagement signals from the official Epic Data API. A guff.gg heuristic — not an Epic ranking and not Epic's Discover algorithm.
58
HealthyPlayers stay a long time per session.
Players actively favorite and recommend this island.
Daily reach is small; metrics may flicker around Epic's privacy floor.
Retention rate needs consecutive days of data above the privacy floor.
Weighted blend of available public signals: engagement 30%, next-day retention 30%, reach 20%, favorite/recommend conversion 20%. Missing signals are excluded and weights renormalized.
Plays up 17% over all stored history
Plays increased +17% from the first to latest public observation in this range.
Peak CCU up 50% over all stored history
Peak CCU increased +50% from the first to latest public observation in this range.
Unique Players down -17% over all stored history
Unique Players decreased -17% from the first to latest public observation in this range.
Strong session length
Players average 13.6 minutes per session-day. That is a strong signal for a repeatable island.
Players favorite this island at a high rate
200.0 favorites per 1,000 unique players and 0.0 recommends per 1,000.
Plays trending up over all stored history
The latest public observation is more than 5% above the first observation in the selected range.
Favorites / 1k players
200
favorites ÷ unique players × 1000
Recommends / 1k players
0
recommends ÷ unique players × 1000
Plays per player
1.4
plays ÷ unique players — replay appetite
Minutes per play
9.7 min
minutes played ÷ plays — average session length
D1 retention rate
Insufficient public data
Next-day return rate as reported by Epic
D7 retention rate
Insufficient public data
7-day return rate as reported by Epic
Retention gap (D1−D7)
Insufficient public data
How much weekly loyalty falls off vs next-day loyalty
PARKUR
7488-7093-2482 · dominik_morann
3
Peak
16
Plays
11.5m
Avg
Paper io
2862-9247-0561 · jezzy
3
Peak
14
Plays
17.1m
Avg
レゴ1v1
4409-8509-6714 · ge_tk225
3
Peak
6
Plays
9.6m
Avg
Brick Infinity Tower Tycoon
6100-5297-4348 · fortnitegamerok
3
Peak
7
Plays
18.9m
Avg
SUPER 🧱 RED VS BLUE 🔴🔵
8665-0274-0812 · jogolabs
3
Peak
12
Plays
25.6m
Avg
🧱 Brick Who ❓
7440-4578-6879 · terlux
2
Peak
8
Plays
13.7m
Avg
Similarity uses the same category where available, logarithmic audience size, and average minutes per player. It is a Guff-derived discovery aid, not an Epic recommendation.
Peak CCU
Concurrent player high-water mark per day
Unique Players
Distinct players per day
Plays
Session starts per day
- means below Epic's 5-unique-player privacy threshold or not yet recorded — not zero.
| Jul 11 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 10 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 9 | 3 | 7 | 5 | 68 | 13.6 | 1 | 0 | - | - | 200 | 1.4 |
| Jul 8 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 7 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 6 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 5 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 4 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 21 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 20 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 19 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 18 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 17 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 16 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 15 | 2 | 6 | 6 | 38 | 6.3 | 0 | 0 | - | - | 0 | 1 |
| Jun 14 | - | - | - | - | - | - | - | - | - | - | - |
- can mean below Epic's 5-unique-player privacy threshold for that day — it is never zero. Derived columns (Fav / 1k, Plays / Player) are computed by guff.gg from official values.
Source
Official API
Freshness
Data is more than a day old
Last fetched
Jul 11, 2026, 3:42 AM
Latest snapshot day
Jul 11, 2026, 12:00 AM
Tracking since
Jun 14, 2026, 12:00 AM
Stored snapshots
16 day · 0 hourly · 0 ten-minute
Coverage
16/28 days · 57.1%
Days with data
2
Epic's official Data API only exposes the last 7 days. guff.gg automatically snapshots public islands and stores those observations permanently. Null values are Epic's privacy floor (fewer than 5 unique players), never zero.