2092-8154-7963 · Creator code: exp-fun-coin-win · tracking since Jun 14, 2026
Total plays
201
Additive daily plays during Guff's observed period.
Total minutes
2,071 min
Additive player-minutes during Guff's observed period.
Observed peak CCU
7
Peak observed Jun 17, 2026, 12:00 AM.
Average daily audience
38.2
Average observed daily unique players; not an all-time unique-user count.
Favorites
17
Favorites recorded across observed daily buckets.
Recommends
4
Recommendations recorded across observed daily buckets.
Observation window
Jun 14, 2026, 12:00 AM to Jul 25, 2026, 12:00 AM
Coverage
16/42 days · 38.1%
Days with public data
5
Privacy-floor days
11
Tracked lifetime begins with Guff's earliest stored observation. Daily unique players are not summed because the same player may appear on multiple days. Retention values are observed-day averages, not lifetime cohorts.
Cadence
Hourly
Why selected
active traffic
Last intraday update
Aug 14, 2026, 3:54 AM
Stored intraday buckets
1057 hourly · 0 ten-minute
Global peak rank
#2631
Top 20.2% of 13027 observed islands
Category peak rank
#67
TMNT · 284 observed
Guff Momentum
43
Category median peak
3
P75 5 · P90 8
Global rank history
#2631
55 daily rank observations stored by Guff. Higher on the line means a better rank.
Rankings and benchmarks are Guff-derived from stored official Epic observations. Compares the latest three observed daily peak-CCU values with the preceding four days, then adds acceleration when earlier history exists.
Peak CCU
5
Highest number of concurrent players during the day.
Plays
25
Session starts. One player can count multiple times.
Unique Players
25
Distinct players for the day.
Minutes Played
211 min
Total minutes across all players.
Avg Minutes / Player
8.4 min
Average session time per unique player. Day-grain only from Epic.
Favorites
1
Times players added the island to favorites that day.
Recommends
0
Times players recommended the island that day.
D1 Retention
3%
Share of players who came back the next day.
D7 Retention
Low traffic / no public data
Share of players who came back after 7 days.
Based on public engagement signals from the official Epic Data API. A guff.gg heuristic — not an Epic ranking and not Epic's Discover algorithm.
34
DevelopingPlayers actively favorite and recommend this island.
Few players return the next day.
Daily reach is small; metrics may flicker around Epic's privacy floor.
Weighted blend of available public signals: engagement 30%, next-day retention 30%, reach 20%, favorite/recommend conversion 20%. Missing signals are excluded and weights renormalized.
Plays up 92% over all stored history
Plays increased +92% from the first to latest public observation in this range.
Peak CCU down -29% over all stored history
Peak CCU decreased -29% from the first to latest public observation in this range.
Unique Players up 92% over all stored history
Unique Players increased +92% from the first to latest public observation in this range.
Moderate session length
Players average 8.4 minutes per session-day. Longer average sessions usually correlate with better retention.
Players favorite this island at a high rate
40.0 favorites per 1,000 unique players and 0.0 recommends per 1,000.
Favorites / 1k players
40
favorites ÷ unique players × 1000
Recommends / 1k players
0
recommends ÷ unique players × 1000
Plays per player
1
plays ÷ unique players — replay appetite
Minutes per play
8.4 min
minutes played ÷ plays — average session length
D1 retention rate
3%
Next-day return rate as reported by Epic
D7 retention rate
Insufficient public data
7-day return rate as reported by Epic
Retention gap (D1−D7)
Insufficient public data
How much weekly loyalty falls off vs next-day loyalty
Tilted Zone Wars: TMNT
3827-5994-0867 · sylarbrg
5
Peak
6
Plays
7.3m
Avg
TMNT - CAR DRIVER GAMES
0204-1655-6522 · vluck
5
Peak
7
Plays
8.6m
Avg
SXRIUZ EDIT PRACTISE MAP🧩🎯
9533-8741-5444 · sxriuzmaps
5
Peak
30
Plays
10.4m
Avg
The Last Stand
9899-1454-8758 · real-g
5
Peak
37
Plays
6.6m
Avg
CONTROLLER VS APPLE🔴RED VS BLUE🔵🔴
9302-0967-6615 · justcriz
5
Peak
5
Plays
11m
Avg
TMNT Extreme OOZE Games
3007-4006-7052 · jnealgames
4
Peak
6
Plays
8.5m
Avg
Similarity uses the same category where available, logarithmic audience size, and average minutes per player. It is a Guff-derived discovery aid, not an Epic recommendation.
Peak CCU
Concurrent player high-water mark per day
Unique Players
Distinct players per day
Plays
Session starts per day
- means below Epic's 5-unique-player privacy threshold or not yet recorded — not zero.
| Jul 25 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 24 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 23 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 22 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 21 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 20 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 19 | - | - | - | - | - | - | - | - | - | - | - |
| Jul 18 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 21 | 5 | 25 | 25 | 211 | 8.4 | 1 | 0 | 3% | - | 40 | 1 |
| Jun 20 | 4 | 47 | 42 | 476 | 11.3 | 4 | 1 | 0% | - | 95.2 | 1.12 |
| Jun 19 | 5 | 69 | 66 | 774 | 11.7 | 9 | 2 | 8% | - | 136.4 | 1.05 |
| Jun 18 | 4 | 47 | 45 | 460 | 10.2 | 2 | 1 | 0% | 0% | 44.4 | 1.04 |
| Jun 17 | 7 | 13 | 13 | 150 | 11.5 | 1 | 0 | - | 0% | 76.9 | 1 |
| Jun 16 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 15 | - | - | - | - | - | - | - | - | - | - | - |
| Jun 14 | - | - | - | - | - | - | - | - | - | - | - |
- can mean below Epic's 5-unique-player privacy threshold for that day — it is never zero. Derived columns (Fav / 1k, Plays / Player) are computed by guff.gg from official values.
Source
Official API
Freshness
Data is more than a day old
Last fetched
Jul 25, 2026, 6:27 AM
Latest snapshot day
Jul 25, 2026, 12:00 AM
Tracking since
Jun 14, 2026, 12:00 AM
Stored snapshots
16 day · 1057 hourly · 0 ten-minute
Coverage
16/42 days · 38.1%
Days with data
5
Epic's official Data API only exposes the last 7 days. guff.gg automatically snapshots public islands and stores those observations permanently. Null values are Epic's privacy floor (fewer than 5 unique players), never zero.
Plays trending up over all stored history
The latest public observation is more than 5% above the first observation in the selected range.